#ifndef __CHATCOMMAND_SIMPLEGAMESETDATA_H
#define __CHATCOMMAND_SIMPLEGAMESETDATA_H
#include "chatcommand.h"
#include "message.h"
#include "chatclient.h"

// simplegamesetdata(messageid,gameid,offset,newgamedata)
// Sets the gamedata in a game. Sends a simplegamedata message or an error. Offset is where to save newgamedata within gamedata. Use -1 to replace.
class chatcommand_simplegamesetdata:chatcommand
{
	public:
	static bool processmessage(char first_letter,message *received_message,chatclient *client);
};
#endif
